Het interview met Greg Street, gekopieerd zoals ik deze gevonden hebt. Er worden verschillende class changes genoemd voor o.a. Paladin en Warlock.Samenvatting:

Interview with Greg Street

  • There will not be an item squish in Mist of Pandaria, but it is possible that we may see it in 6.0 or 7.0 if players want it.
  • Monks
    • Monks now have a simplified/modified resource system. The Monk’s main resource will now be orbs of energy called Chi. The Tank and Dps specs of the Monk use energy so that most of their abilities do not need cooldowns, as well as Chi.
    • They feel the Monk’s abilities are very unique, you get to choose how you wish to combo the spells together (via spending a 3 force, 2 force, or a 1 force ability) giving them the Street Fighter button mashing feel.
    • Monks have some amazing animations.
  • Warlocks
    • The warlock currently has had the most changes
    • Destruction Warlocks now build up a fiery force, as their whole body catches on fire
    • Demonology Warlocks now have a bar that fills up, allowing them to control when and how long they can stay in Demon Form.
    • Female Voidwalkers will have a bow on their head (not really) The idea of Female Warlock pets is still on the table, however its on a rather long list. We may still see them in 5.0 or 5.1 (or a later patch)
    • There will be new Warlock pets in Mists. If you choose the right talent combinations, you can get a Shivan (The big six armed demons from Burning Crusade), A Wrath Guard, and a few others, such as a “Beholder” (The big orbs with eyes)
  • Paladins are in a very good place, they fixed some of the RNG in their rotations and added more reliable Holy Power.
  • Challenge Modes
    • Challenge modes will not have world rankings at first. They will have region rankings on their website.
    • You will be able to view times of friends and guildies while in-game.
    • The rankings for challenge mode will be metals: Bronze, Silver, and Gold. They may have some more beyond that at some point.
    • Challenge modes are meant to be a little harder than heroics
    • They feel only a few percent of players on each realm will ever get gold, and they like that.
    • They will be tracking times down to the milliseconds, as if you’re doing the 50 yard dash.
  • With the introduction of gear scaling, using this system for evenly matched PvP is something on their mind. However, gear is one of the main rewards in the game. If they did something like this, it would be a side thing.
  • Balancing the battleground teams is something on their mind, but they have to balance it with the increased wait time that would be a result.
  • They have always wanted minor glyphs to be ‘fun’ glyphs. We will be seeing a lot of new minor glyphs that do fun things such as a minor glyph that makes the Mage “Teleport: Dalaran” send you to the Dalaran crater instead of Dalaran in Northrend. A Warrior could have one that fears critters when they use Battle Shout or Commanding Shout.
  • They are also changing major glyphs in a way they think will surprise and amaze players.

Hele interview Greg

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